Difference between revisions of "Talk:ESM Math Library"

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486 bytes added ,  03:23, 10 May 2006
imported>DragoonWraith
imported>JustTim
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::By the way, why do you have a "GetAngle" function? Oblivion comes with [[GetAngle|one]]...--[[User:DragoonWraith|DragoonWraith]] 21:13, 9 May 2006 (EDT)
::By the way, why do you have a "GetAngle" function? Oblivion comes with [[GetAngle|one]]...--[[User:DragoonWraith|DragoonWraith]] 21:13, 9 May 2006 (EDT)
:::Wow, great work! Looks awesome! Yes, you're right, the more modular method will presumably the best choice for most users.
:::Yes, the naming of the getAngle function is a littlebit misleading. The Oblivion GetAngle function returns the angle of an object or actor. My getAngle function calculates the angle of a 2d-vector (input x and y of the vector). This is very handy if your want to calculate the Angle between two objects. --[[User:JustTim|JustTim]] 04:23, 10 May 2006 (EDT)
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