Difference between revisions of "Talk:ESM Math Library"

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113 bytes added ,  16:28, 19 May 2006
→‎Should be a category: Still not sure what the purpose of the GetAngle Stage Function is...
imported>JustTim
imported>DragoonWraith
(→‎Should be a category: Still not sure what the purpose of the GetAngle Stage Function is...)
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:::Wow, great work! Looks awesome! Yes, you're right, the more modular method will presumably the best choice for most users.
:::Wow, great work! Looks awesome! Yes, you're right, the more modular method will presumably the best choice for most users.
:::Yes, the naming of the getAngle function is a littlebit misleading. The Oblivion GetAngle function returns the angle of an object or actor. My getAngle function calculates the angle of a 2d-vector (input x and y of the vector). This is very handy if your want to calculate the Angle between two objects. --[[User:JustTim|JustTim]] 04:23, 10 May 2006 (EDT)
:::Yes, the naming of the getAngle function is a littlebit misleading. The Oblivion GetAngle function returns the angle of an object or actor. My getAngle function calculates the angle of a 2d-vector (input x and y of the vector). This is very handy if your want to calculate the Angle between two objects. --[[User:JustTim|JustTim]] 04:23, 10 May 2006 (EDT)
::::Isn't that what [[GetHeadingAngle]] is for? --[[User:DragoonWraith|DragoonWraith]] 17:28, 19 May 2006 (EDT)

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