Difference between revisions of "Talk:ForceActorValue"
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:In reality though, you should not ever use ForceActorValue, at least not on the player. It's just a poorly designed funciton that wreaks havoc on what other scripts are expecting to happen. | :In reality though, you should not ever use ForceActorValue, at least not on the player. It's just a poorly designed funciton that wreaks havoc on what other scripts are expecting to happen. | ||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:39, 8 February 2008 (EST) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:39, 8 February 2008 (EST) | ||
::Ok, I'll correct the error on the main page then. It's not Strength, it's Health. Thanks. --[[User:HawkFest|HawkFest]] 01:43, 8 February 2008 (EST) | ::Ok, I'll correct the error on the main page then. It's not "Strength", it's "Health", and ''Value'' should be "50", not "value". For consistency, an example should stick to itself... Thanks. --[[User:HawkFest|HawkFest]] 01:43, 8 February 2008 (EST) |