Difference between revisions of "Talk:ForceActorValue"

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97 bytes added ,  01:48, 8 February 2008
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imported>HawkFest
imported>HawkFest
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:In reality though, you should not ever use ForceActorValue, at least not on the player. It's just a poorly designed funciton that wreaks havoc on what other scripts are expecting to happen.
:In reality though, you should not ever use ForceActorValue, at least not on the player. It's just a poorly designed funciton that wreaks havoc on what other scripts are expecting to happen.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:39, 8 February 2008 (EST)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:39, 8 February 2008 (EST)
::Ok, I'll correct the error on the main page then. It's not "Strength", it's "Health", and ''Value'' should be "50", not "value". For consistency, an example should stick to itself... Thanks. --[[User:HawkFest|HawkFest]] 01:43, 8 February 2008 (EST)
::Ok, I'll correct the error on the main page then. It's not "Strength", it's "Health", and ''Value'' should be "50", not "value". For consistency, an example should stick to itself else it is hardly understandable (unless you already know what it exactly does, as is your case)... Thanks. --[[User:HawkFest|HawkFest]] 01:43, 8 February 2008 (EST)
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