[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Difference between revisions of "Category:Tidbits"
Jump to navigation
Jump to search
→Further Investigation Needed: Save-Reload issues
imported>Haama |
imported>Haama (→Further Investigation Needed: Save-Reload issues) |
||
Line 41: | Line 41: | ||
===Target Spell Use by Non-Spellcasters=== | ===Target Spell Use by Non-Spellcasters=== | ||
Apparently the spell is cast using a regular attack animation when the caster does not have a '''casttarget.kf''' or '''casttouch.kf'''. For instance, a skeleton swinging a sword. | Apparently the spell is cast using a regular attack animation when the caster does not have a '''casttarget.kf''' or '''casttouch.kf'''. For instance, a skeleton swinging a sword. | ||
===Save and Reload Breakdowns=== | |||
If you [[UnequipItem|unequip]] an item right before saving with [[con_Save]], and reload that save game, then the unequip block of the item won't be fired as normal. Not sure if this happens with normal saves (con_Save from other scripts, player going through the options menu, or pressing the Quick-Save key), as con_Save saves the states of everything at that exact line of script, and not the end of the frame or script. |