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Difference between revisions of "Category:Tidbits"

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458 bytes added ,  16:41, 10 August 2007
imported>Haama
imported>Haama
(→‎Further Investigation Needed: Save-Reload issues)
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===Target Spell Use by Non-Spellcasters===
===Target Spell Use by Non-Spellcasters===
Apparently the spell is cast using a regular attack animation when the caster does not have a '''casttarget.kf''' or '''casttouch.kf'''.  For instance, a skeleton swinging a sword.
Apparently the spell is cast using a regular attack animation when the caster does not have a '''casttarget.kf''' or '''casttouch.kf'''.  For instance, a skeleton swinging a sword.
===Save and Reload Breakdowns===
If you [[UnequipItem|unequip]] an item right before saving with [[con_Save]], and reload that save game, then the unequip block of the item won't be fired as normal. Not sure if this happens with normal saves (con_Save from other scripts, player going through the options menu, or pressing the Quick-Save key), as con_Save saves the states of everything at that exact line of script, and not the end of the frame or script.
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