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Difference between revisions of "Category:Tidbits"
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imported>ShadowDancer (Stealing Items WITHOUT being in Stealth Mode/formatting for uniformity) |
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[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 20:43, 10 August 2007 (EDT) | [[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 20:43, 10 August 2007 (EDT) | ||
==Force Cast and Magicka Use== | ===Force Cast and Magicka Use=== | ||
[http://www.bethsoft.com/bgsforums/index.php?showtopic=714922 Does forcing an NPC to cast a spell with [[Cast]] also drain their magicka?] | [http://www.bethsoft.com/bgsforums/index.php?showtopic=714922 Does forcing an NPC to cast a spell with [[Cast]] also drain their magicka?] | ||
==Target Spell Use by Non-Spellcasters== | ===Target Spell Use by Non-Spellcasters=== | ||
Apparently the spell is cast using a regular attack animation when the caster does not have a '''casttarget.kf''' or '''casttouch.kf'''. For instance, a skeleton swinging a sword. | Apparently the spell is cast using a regular attack animation when the caster does not have a '''casttarget.kf''' or '''casttouch.kf'''. For instance, a skeleton swinging a sword. | ||
==Save and Reload Breakdowns== | ===Save and Reload Breakdowns=== | ||
If you [[UnequipItem|unequip]] an item right before saving with [[con_Save]], and reload that save game, then the unequip block of the item won't be fired as normal. Not sure if this happens with normal saves (con_Save from other scripts, player going through the options menu, or pressing the Quick-Save key), as con_Save saves the states of everything at that exact line of script, and not the end of the frame or script. | If you [[UnequipItem|unequip]] an item right before saving with [[con_Save]], and reload that save game, then the unequip block of the item won't be fired as normal. Not sure if this happens with normal saves (con_Save from other scripts, player going through the options menu, or pressing the Quick-Save key), as con_Save saves the states of everything at that exact line of script, and not the end of the frame or script. | ||
==Stealing Items ''WITHOUT'' being in Stealth Mode== | ===Stealing Items ''WITHOUT'' being in Stealth Mode=== | ||
It seems that when an actor gets knocked down, you can open up their inventory and take whatever you want, even when not in stealth mode, even though they are not dead. Needless to say, this is likely to be noticed and the actors have made comments about stealing items, although they have not attacked (probably because they are already fighting?). However, in my experience so far, it has not been reported as a crime, even though it has done it right in front of, and to, guards involved in the fighting. Needs more testing... | It seems that when an actor gets knocked down, you can open up their inventory and take whatever you want, even when not in stealth mode, even though they are not dead. Needless to say, this is likely to be noticed and the actors have made comments about stealing items, although they have not attacked (probably because they are already fighting?). However, in my experience so far, it has not been reported as a crime, even though it has done it right in front of, and to, guards involved in the fighting. Needs more testing... |