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Difference between revisions of "Category:Tidbits"

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773 bytes added ,  11:31, 25 August 2007
→‎Further Investigation Needed: When do remote activators run?
imported>ShadowDancer
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imported>Haama
(→‎Further Investigation Needed: When do remote activators run?)
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===Stealing Items ''WITHOUT'' being in Stealth Mode===
===Stealing Items ''WITHOUT'' being in Stealth Mode===
It seems that when an actor gets knocked down, you can open up their inventory and take whatever you want, even when not in stealth mode, even though they are not dead.  Needless to say, this is likely to be noticed and the actors have made comments about stealing items, although they have not attacked (probably because they are already fighting?).  However, in my experience so far, it has not been reported as a crime, even though it has done it right in front of, and to, guards involved in the fighting. Needs more testing...
It seems that when an actor gets knocked down, you can open up their inventory and take whatever you want, even when not in stealth mode, even though they are not dead.  Needless to say, this is likely to be noticed and the actors have made comments about stealing items, although they have not attacked (probably because they are already fighting?).  However, in my experience so far, it has not been reported as a crime, even though it has done it right in front of, and to, guards involved in the fighting. Needs more testing...
===When do remote activators run?===
Generally, objects that aren't loaded (i.e., not in the player's cell) won't run their scripts. However, it seems that remote activators run for a single frame when the mod is first activated, and whenever a variable on the activator is set. Since the activator isn't activated, the onActivate block won't run, but the GameMode or MenuMode blocks will (depending on which you're in). Likewise, I imagine any other, umm... flagged block will run (ok, where's a general script tutorial so I can get this terminology right?), like, umm... onLoad? I also imagine this holds true for any remote, persistent object as well. See [http://www.bethsoft.com/bgsforums/index.php?showtopic=740961 Mod's not Changing? What the ?] for more details.
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