Difference between revisions of "Talk:Magic Effects"

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723 bytes added ,  19:42, 19 May 2006
imported>DragoonWraith
(→‎Scripted Effects: fixed some formatting)
imported>Decoup
Line 14: Line 14:
You can't edit spell effects, but you can activate a script using a spell and use whatever visual effect you want.
You can't edit spell effects, but you can activate a script using a spell and use whatever visual effect you want.
--[[User:Sagron|Sagron]] 18:58, 31 March 2006 (EST)
--[[User:Sagron|Sagron]] 18:58, 31 March 2006 (EST)
You can't 'edit' spells but you can make multiple spells of different id's but with the same name and remove/add them to have the same effect. For example, I made a custom class that had the woodelfs command creature spell and I made 5 copies of the spell each with a greater magnitude. When ever you go up 5 levels the current spell is deleted and replaced with another of the same name that could control a creature 5 levels above the previous. So it seems like your spell gets more powerful with time. (As long as you ignore the words at the top of the screen that say 'Manipulate Creature Deleted', 'Manipulate Creature Added' once every 5 levels. Small price to pay... [[User:Decoup|Decoup]] 20:42, 19 May 2006 (EDT)


= Hard-Coded Spell Effects are BAD =
= Hard-Coded Spell Effects are BAD =
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