Difference between revisions of "Talk:Magic Effects"

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631 bytes added ,  19:47, 19 May 2006
imported>Decoup
imported>Decoup
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:--[[User:Kkuhlmann|Kkuhlmann]] 08:40, 12 April 2006 (EDT): There's nothing "hidden" in the ESM. The CS that you've got is exactly the one we used to make the game. Magic effects being hardcoded became a headache for us as well, but there were other priorities for the programmers and we worked around it.
:--[[User:Kkuhlmann|Kkuhlmann]] 08:40, 12 April 2006 (EDT): There's nothing "hidden" in the ESM. The CS that you've got is exactly the one we used to make the game. Magic effects being hardcoded became a headache for us as well, but there were other priorities for the programmers and we worked around it.
You <B>can</b> make your own custom effects with the editor using scripts. This is not 'faking it' its the way to do it. There are many quests already in the game that use scripts to make effects that are not creatable in the spell maker without the scripting functions. Thats why they are there. I have almost completed the first new spells that I have been working on. I am making 'Force Push' and 'Force Pull' from Star Wars. They're turning out pretty cool. Once I finish them I'll make a tutorial on how they work, because I think the concept could be used for other purposes. [[User:Decoup|Decoup]] 20:47, 19 May 2006 (EDT)


== Enchanting ==
== Enchanting ==
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