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Difference between revisions of "Category:Tidbits"

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24 bytes removed ,  23:19, 5 September 2007
→‎When do remote activators run?: Not quite, and editing
imported>Haama
(→‎When do remote activators run?: Possible to make a remote activator loaded)
imported>Haama
(→‎When do remote activators run?: Not quite, and editing)
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   endif
   endif
end</pre>
end</pre>
will print "Working" every frame after being activated from another script (or setting Working to 1). To stop the script from running, simply have a condition where a variable won't be set
:will print "Working" every frame after being activated from another script. To stop the script from running, simply have a condition where a variable won't be set
<pre>begin GameMode
<pre>begin GameMode
   printc "Counter is %g"
   printc "Counter is %g"
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   endif
   endif
end</pre>
end</pre>
Remember that the script will run one more time than you would like. For instance, in the above script you would see printed "Counter is 1", "Counter is 2"... "Counter is 10", "Counter is 0" and then the script will stop processing.
:Remember that the script will run one more time than you would like. For instance, in the above script you would see printed "Counter is 1", "Counter is 2"... "Counter is 10", "Counter is 0" and then the script will stop processing.


:I have a duplication of the activator running once when the mod is first loaded, but I didn't do any specific tests.
:I have a duplication of the activator running once when the mod is first loaded, but I didn't do any specific tests.


:--[[User:Haama|Haama]] 23:00, 5 September 2007 (EDT)
:--[[User:Haama|Haama]] 23:00, 5 September 2007 (EDT)
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