Difference between revisions of "Talk:Magic Effects"

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760 bytes added ,  11:55, 10 September 2008
imported>Shademe
imported>Antares
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::::That's what i was asking for ! I'm sorry i didn't be more specific at the beginning ... for the record, i was asking about the ''projectile type magic effects use'' ( ball, spray, etc ). And I was asking if I could '''create a new magic effect projectile type .. or modify its model and/or textures''' ( so that the fireball won't look so small )? [[User:Shademe|shademe]] 07:59, 10 September 2008 (EDT)
::::That's what i was asking for ! I'm sorry i didn't be more specific at the beginning ... for the record, i was asking about the ''projectile type magic effects use'' ( ball, spray, etc ). And I was asking if I could '''create a new magic effect projectile type .. or modify its model and/or textures''' ( so that the fireball won't look so small )? [[User:Shademe|shademe]] 07:59, 10 September 2008 (EDT)
I don't think creating a new magic effect is possible as they are hard coded into the game. For example, replicating the effects of a telekinesis spell through scripting is extremely difficult and I think even requires OBSE. Anyway if you would like a good reference take a look at [http://www.tesnexus.com/downloads/file.php?id=9562 Midas Magic - Spells of Aurum] by Xilver. Making the fireball bigger shouldnt be too challenging if you know your way around NifSkope or whatever software is used. Simply look in Magic Effects -> FIDG and see what ''nif'' file the game uses. Once you know this it is simply a matter of replacing the current nif with whatever you desire. Let me know how it goes.<BR>
--[[User:Antares|Antares]] 12:55, 10 September 2008 (EDT)


= New Schools? =
= New Schools? =
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