Difference between revisions of "Talk:Magic Effects"

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458 bytes added ,  07:17, 11 September 2008
imported>Antares
imported>Shademe
Line 22: Line 22:
I don't think creating a new magic effect is possible as they are hard coded into the game. For example, replicating the effects of a telekinesis spell through scripting is extremely difficult and I think even requires OBSE. Anyway if you would like a good reference take a look at [http://www.tesnexus.com/downloads/file.php?id=9562 Midas Magic - Spells of Aurum] by Xilver. Making the fireball bigger shouldnt be too challenging if you know your way around NifSkope or whatever software is used. Simply look in Magic Effects -> FIDG and see what ''nif'' file the game uses. Once you know this it is simply a matter of replacing the current nif with whatever you desire. Let me know how it goes.<BR>
I don't think creating a new magic effect is possible as they are hard coded into the game. For example, replicating the effects of a telekinesis spell through scripting is extremely difficult and I think even requires OBSE. Anyway if you would like a good reference take a look at [http://www.tesnexus.com/downloads/file.php?id=9562 Midas Magic - Spells of Aurum] by Xilver. Making the fireball bigger shouldnt be too challenging if you know your way around NifSkope or whatever software is used. Simply look in Magic Effects -> FIDG and see what ''nif'' file the game uses. Once you know this it is simply a matter of replacing the current nif with whatever you desire. Let me know how it goes.<BR>
--[[User:Antares|Antares]] 12:55, 10 September 2008 (EDT)
--[[User:Antares|Antares]] 12:55, 10 September 2008 (EDT)
:Figured out the resources yester(night) .. model's in the meshes\magiceffects\ folder and the textures in the textures\magic folder. Blender was helpful rest of the way - increased scale and did someother changes - haven't exported it though ( mind you, I can't use blender like I use VC# ! ). The textures are included for every stage of the animation, i think. Anyways, it worked out well enough ! [[User:Shademe|shademe]] 08:17, 11 September 2008 (EDT)


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