Difference between revisions of "Talk:MessageBox Tutorial"

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33 bytes added ,  22:20, 24 August 2007
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imported>Haama
(Actually...)
imported>Haama
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--[[User:ShadowDancer|ShadowDancer]] 14:11, 24 August 2007 (EDT)
--[[User:ShadowDancer|ShadowDancer]] 14:11, 24 August 2007 (EDT)


:Just the one problem, and it only comes up if you have the activator do more than move back to the starting cell when everything ends (Choosing == 0). I've used all of this in my mods, so I know that every part works (barring typos, but I've cut and paste quite a bit of this into new mods without problems). I know it's complex, but that's what makes it bulletproof and expandable.
:Just the one problem, and it only comes up if you have the activator do more than move back to the starting cell when everything ends (Choosing == 0). I've used all of this in my mods, so I know that every part works (barring typos, but I've cut and paste quite a bit of this into new mods without problems). I know it's complex, but that's what makes it bulletproof, expandable, and a template for any menu system.


:More general - I (well, I wouldn't mind help) keep putting aside rewriting this, because, well, I do have to rewrite it (different flow, examples, etc.). Until then, while I very reluctantly agree that the different versions of the script need to be done (spell, quest, token), I think it would be easier to keep them in an external link, with an explanation of the difference between the activator and spell version, as the flow is supposed to work towards one all-purpose script.
:More general - I (well, I wouldn't mind help) keep putting aside rewriting this, because, well, I do have to rewrite it (different flow, examples, etc.). Until then, while I very reluctantly agree that the different versions of the script need to be done (spell, quest, token), I think it would be easier to keep them in an external link, with an explanation of the difference between the activator and spell version, as the flow is supposed to work towards one all-purpose script.
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