Difference between revisions of "Talk:MessageBox Tutorial"

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679 bytes added ,  23:37, 24 August 2007
GameMode blocks vs. spell scripts
imported>Haama
imported>ShadowDancer
(GameMode blocks vs. spell scripts)
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:--[[User:Haama|Haama]] 16:47, 24 August 2007 (EDT)
:--[[User:Haama|Haama]] 16:47, 24 August 2007 (EDT)
::I can agree that an activator can be superior in certain instances. However, there is one major problem with activators that does not show up in spell scripts - Numerous [[GameMode]] blocks. In my opinion, it would be easier to write a spell script, and have the activator cast it in some instances, in order to reduce the number of '''GameMode''' blocks that are constantly running. In a larger mod (or in multiple mods), this could cause slow down if there are enough '''GameMode''' blocks running, even with '''Return''' statements (although it would admittedly be a huge number of '''GameMode''' blocks).
::--[[User:ShadowDancer|ShadowDancer]] 00:37, 25 August 2007 (EDT)
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