Difference between revisions of "Talk:ModActorValue"

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484 bytes added ,  14:33, 13 September 2007
huh? This page is self-contradictory.
imported>Skogstad
imported>DragoonWraith
(huh? This page is self-contradictory.)
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OK, this page seems inconsistent. ModAV is permanent when called from a script, not the temporary "red or green" stuff from temporary spell effects or whatever, right?<br />
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:33, 13 September 2007 (EDT)
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--[[User:Doppelganger|Doppelganger]] 18:52, 3 April 2006 (EDT): I have to ask a question then: How to we access these additional modifiers? I'd like to, for example, know the magic modifier so that I can regenerate health up to full instead of the base value.
--[[User:Doppelganger|Doppelganger]] 18:52, 3 April 2006 (EDT): I have to ask a question then: How to we access these additional modifiers? I'd like to, for example, know the magic modifier so that I can regenerate health up to full instead of the base value.


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