Difference between revisions of "Talk:ModActorValue"
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imported>DragoonWraith (huh? This page is self-contradictory.) |
imported>Haama |
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OK, this page seems inconsistent. ModAV is permanent when called from a script, not the temporary "red or green" stuff from temporary spell effects or whatever, right?<br /> | OK, this page seems inconsistent. ModAV is permanent when called from a script, not the temporary "red or green" stuff from temporary spell effects or whatever, right?<br /> | ||
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:33, 13 September 2007 (EDT) | [[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:33, 13 September 2007 (EDT) | ||
:It's permanent, but will still show up as green or red. I think SetAV changes the base value, so it'll still appear black, while ModAV acts as a permanent boost/drain. Not sure though. (I guess the first and third bullet points could be combined to reduce confusion) | |||
:Also, what's the point of pushing a stat over 100? Are there any stats that benefit from this? | |||
:--[[User:Haama|Haama]] 16:05, 13 September 2007 (EDT) | |||
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