Difference between revisions of "Talk:MoveTo"

Jump to navigation Jump to search
758 bytes added ,  04:42, 13 September 2008
moveTo'ed object with a Unique inventory
imported>A Colossal Problem
imported>Shademe
(moveTo'ed object with a Unique inventory)
Line 71: Line 71:


Is this command even able to do those two things? If it can can I control how fast they move? Also is there a way I could make them move to an X marker instead of just to a coordinate? And finally does moveto act as a teleport or literally moving the object to the area?--[[User:A Colossal Problem|A Colossal Problem]] 13:07, 18 August 2008 (EDT)
Is this command even able to do those two things? If it can can I control how fast they move? Also is there a way I could make them move to an X marker instead of just to a coordinate? And finally does moveto act as a teleport or literally moving the object to the area?--[[User:A Colossal Problem|A Colossal Problem]] 13:07, 18 August 2008 (EDT)
== moveTo'ed object with a Unique inventory  ==
I am using a placeAtMe function for a script, which on death of a certain NPC, removes the corpse and places a skeleton instead. The notes under the placeAtMe function advise me to use the moveTo whenever possible and so I try to. I use a persistent refer. and moveTo the corpse's position - everything work's just fine except ....
''After I move the skeleton, I removeAllItems from the corpse to the skele.'' But since I only moving the same reference all the time, '''all of the skeletons moved have a common inventory.'''
''How to get an unique inventory on moving a persistent ref. using moveTo ( like in placeAtMe ) ? Is it even possible ?'' -- [[User:Shademe|shademe]] 05:42, 13 September 2008 (EDT)
Anonymous user

Navigation menu