Difference between revisions of "Talk:PickIdle"
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Actually, PickIdle makes the actor play an idle animation AS LONG AS the coditions are satisfied. Say one of the conditions are if GetSitting == 1, the condition has to be met on the actor. Simple, but I've only just realised that (with loads of help on the forums!) | Actually, PickIdle makes the actor play an idle animation AS LONG AS the coditions are satisfied. Say one of the conditions are if GetSitting == 1, the condition has to be met on the actor. Simple, but I've only just realised that (with loads of help on the forums!) | ||
:What is the difference between PickIldle and [[evaluatePackage]] then? --[[User:HawkFest|HawkFest]] 15:05, 11 March 2008 (EDT) | :What is the difference between PickIldle and [[evaluatePackage]] then? --[[User:HawkFest|HawkFest]] 15:05, 11 March 2008 (EDT) | ||
::Ok I have my own answer: Idle animations have conditions as packages have conditions. for triggering themselves. A package is an ensemble (or sequence) of procedures/animations that are used for rendering a specific "acting", whereas and Idle is a single animation. Thank you "me" :) --[[User:HawkFest|HawkFest]] 15:11, 11 March 2008 (EDT) |