Difference between revisions of "Talk:PickIdle"

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342 bytes added ,  14:11, 11 March 2008
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imported>HawkFest
imported>HawkFest
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Actually, PickIdle makes the actor play an idle animation AS LONG AS the coditions are satisfied. Say one of the conditions are if GetSitting == 1, the condition has to be met on the actor. Simple, but I've only just realised that (with loads of help on the forums!)
Actually, PickIdle makes the actor play an idle animation AS LONG AS the coditions are satisfied. Say one of the conditions are if GetSitting == 1, the condition has to be met on the actor. Simple, but I've only just realised that (with loads of help on the forums!)
:What is the difference between PickIldle and [[evaluatePackage]] then? --[[User:HawkFest|HawkFest]] 15:05, 11 March 2008 (EDT)
:What is the difference between PickIldle and [[evaluatePackage]] then? --[[User:HawkFest|HawkFest]] 15:05, 11 March 2008 (EDT)
::Ok I have my own answer: Idle animations have conditions as packages have conditions. for triggering themselves. A package is an ensemble (or sequence) of procedures/animations that are used for rendering a specific "acting", whereas and Idle is a single animation. Thank you "me" :) --[[User:HawkFest|HawkFest]] 15:11, 11 March 2008 (EDT)
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