Difference between revisions of "Talk:PlaceAtMe"

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1 byte added ,  14:36, 18 July 2006
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imported>Gamall
(Tests show they are saved. Question is if saves are cleaned by any other way)
imported>Gamall
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[[User:Gamall|Gamall]] 14:17, 18 July 2006 (EDT) :
[[User:Gamall|Gamall]] 14:17, 18 July 2006 (EDT) :


@ DragoonWraith : How often ? Did you test this ? Who provided this information ? I do hope the are unloaded from times to times (or when a limit is reached), but I'm not convinced. It is true that savegames seem to lose about 10 Kb every now and then, but noting proves it is linked to disabled references being cleaned up.  
@ DragoonWraith : How often ? Did you test this ? Who provided this information ? I do hope the are unloaded from times to times (or when a limit is reached), but I'm not convinced. It is true that savegames seem to lose about 10 Kb every now and then, but nothing proves it is linked to disabled references being cleaned up.  


@ JOG : Try creating a reference with placeatme, use the console to get its reference, see to it that the zone you were in is discharged from memory, save, quit the game, go back to it, go back to the zone, use the reference, it will work. This proves references created with placeatme are saved. That and the significant weight increase in the savegames mentionned earlier.
@ JOG : Try creating a reference with placeatme, use the console to get its reference, see to it that the zone you were in is discharged from memory, save, quit the game, go back to it, go back to the zone, use the reference, it will work. This proves references created with placeatme are saved. That and the significant weight increase in the savegames mentionned earlier.


So whether or not objects placed with placeatme and disabled are stored in the savegame is really not the issue anymore. ''They are''. The issue is whether or not saves are cleaned in the way DragoonWraith said, or any other way. They may be, and they may not be ; either way, I think this issue deserves much more attention than has been given to it this far.
So whether or not objects placed with placeatme and disabled are stored in the savegame is really not the issue anymore. ''They are''. The issue is whether or not saves are cleaned in the way DragoonWraith said, or any other way. They may be, and they may not be ; either way, I think this issue deserves much more attention than has been given to it this far.
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