Difference between revisions of "Talk:PlaceAtMe"
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seems to contradict with tests ;(
imported>DragoonWraith (found source) |
imported>Gamall (seems to contradict with tests ;() |
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::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:55, 18 July 2006 (EDT): Found it; according to [[User Talk: Ashileedo#disable|Ashileedo]], disabled items will be removed: | ::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:55, 18 July 2006 (EDT): Found it; according to [[User Talk: Ashileedo#disable|Ashileedo]], disabled items will be removed: | ||
:::The danger is summong 50 iron swords at the wrong time and running out of memory. However, if you disable something that you've placeatme'd, I believe it gets thrown out -- I don't think right away, but our memory management code will clear it out when you hit your next load (though we'd have to check the code to be absolutely sure its at your NEXT load. But I am sure it does get cleared away. It most definitely will go away when the cell you summoned the objects in gets unloaded from memory). But the bigger risk here is if you placeatme something that is too expensive -- especially if player does it over and over and over again consecutively. --[[User:Ashileedo|Ashileedo]] 15:08, 7 April 2006 (EDT) | :::The danger is summong 50 iron swords at the wrong time and running out of memory. However, if you disable something that you've placeatme'd, I believe it gets thrown out -- I don't think right away, but our memory management code will clear it out when you hit your next load (though we'd have to check the code to be absolutely sure its at your NEXT load. But I am sure it does get cleared away. It most definitely will go away when the cell you summoned the objects in gets unloaded from memory). But the bigger risk here is if you placeatme something that is too expensive -- especially if player does it over and over and over again consecutively. --[[User:Ashileedo|Ashileedo]] 15:08, 7 April 2006 (EDT) | ||
:::: [[User:Gamall|Gamall]] 16:47, 18 July 2006 (EDT) : That's a bit comforting. However, when I made the test I suggested to JOG, the cell I summoned the objects in ''was'' unloaded from memory (I loaded another city to make sure it would be), and I rebooted the game and made my way back there. So according to this quote, the objects should have been destroyed. But they weren't : I had written down a reference to one of them before it was disabled, and after the operation I described, I enabled it via the console. | |||
:::: Ill try to load my savegame over and over again, and see if it looses weigth. On a sidenote, I'd say the dev didn't sound very confident when he wrote what you quoted ;)Plus, I found another quote of the same, about disable : ''"We don't use it with placeatme very often, I can't think of any example off hand."'' So it could very well be that they overlooked that possibility a bit, since it was to no extent critical at that time. Anyway, I'll do more tests, and if they are successful, this issue will be buried once and for all. |