Difference between revisions of "Talk:PlaceAtMe"
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sounds like MoveTo is much better
imported>Gamall (seems to contradict with tests ;() |
imported>DragoonWraith (sounds like MoveTo is much better) |
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:::: Ill try to load my savegame over and over again, and see if it looses weigth. On a sidenote, I'd say the dev didn't sound very confident when he wrote what you quoted ;)Plus, I found another quote of the same, about disable : ''"We don't use it with placeatme very often, I can't think of any example off hand."'' So it could very well be that they overlooked that possibility a bit, since it was to no extent critical at that time. Anyway, I'll do more tests, and if they are successful, this issue will be buried once and for all. | :::: Ill try to load my savegame over and over again, and see if it looses weigth. On a sidenote, I'd say the dev didn't sound very confident when he wrote what you quoted ;)Plus, I found another quote of the same, about disable : ''"We don't use it with placeatme very often, I can't think of any example off hand."'' So it could very well be that they overlooked that possibility a bit, since it was to no extent critical at that time. Anyway, I'll do more tests, and if they are successful, this issue will be buried once and for all. | ||
:::::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 16:57, 18 July 2006 (EDT): Hmm... so it seems that we should use [[MoveTo]] on a persistant reference rather than [[PlaceAtMe]]. Good to know. [[MoveTo]] with a persistant reference has another benefit, too - it can tell if the player has changed cells by using [[GetInSameCell]]. |