Difference between revisions of "Talk:PlaceAtMe"

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390 bytes added ,  17:44, 18 July 2006
confirmed
imported>Gamall
(I'll test DeleteFullActorCopy...)
imported>Scruggs
(confirmed)
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::[[User:Gamall|Gamall]] 18:42, 18 July 2006 (EDT): Thanks. I'd be quite taken aback if [[DeleteFullActorCopy]] worked that way, but it is more than worth a try in my opinion. PlaceAtMe is quite convenient, so any easy way to get around its shortcomings would be really great. I'll run some ''more'' tests immediately. Like they say : "Il faut battre le fer pendant qu'il est chaud" (I've no idea how to give a good translation of that, sorry...).
::[[User:Gamall|Gamall]] 18:42, 18 July 2006 (EDT): Thanks. I'd be quite taken aback if [[DeleteFullActorCopy]] worked that way, but it is more than worth a try in my opinion. PlaceAtMe is quite convenient, so any easy way to get around its shortcomings would be really great. I'll run some ''more'' tests immediately. Like they say : "Il faut battre le fer pendant qu'il est chaud" (I've no idea how to give a good translation of that, sorry...).
:::I've tested this myself, and Gamall is right - objects created using placeAtMe are not cleaned out of the savegame, whether disabled or not. It doesn't seem to matter how long you wait, or how much traveling you do. For the record, '''deleteFullActorCopy''' has no effect on normal objects. I'm not sure why anyone would expect it to. [[User:Scruggs|Scruggs]] 18:44, 18 July 2006 (EDT)
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