Difference between revisions of "Talk:PlaceAtMe"
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imported>Mr. V |
imported>QQuix |
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Thank you! and I took your tip with the activator, so now it places an activator at the target that when activated, disables itself and gives the player a cheese wheel.-[[User:Mr. V|Mr. V]] 08:49, 17 January 2008 (EST) | Thank you! and I took your tip with the activator, so now it places an activator at the target that when activated, disables itself and gives the player a cheese wheel.-[[User:Mr. V|Mr. V]] 08:49, 17 January 2008 (EST) | ||
== Question on using RemoveAllItems to prevent savegame bloats == | |||
About the trick mentioned in the PlaceAtMe page ( the one that says that moving items created with PlaceAtMe to an NPC and then using RemoveAllItems will prevent savegame bloats) | |||
Would it work also with items created with AddItem? And if it is a container (like a chest) instead of an NPC? Does it work? | |||
In other words: if I use AddItem to create an item in a chest, use it as needed and, at the end, move it back to the chest and use RemoveAllItems on the chest (and do it over and over again): Would I be causing savegame bloats? Or the RemoveAllItems prevents it in this scenario also? | |||
Thanks in advance. --[[User:QQuix|QQuix]] 00:40, 6 May 2008 (EDT) |