Difference between revisions of "Talk:PlaceAtMe"
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→Question on using RemoveAllItems to prevent savegame bloats: answer to the best of my knowledge
imported>QQuix |
imported>DragoonWraith (→Question on using RemoveAllItems to prevent savegame bloats: answer to the best of my knowledge) |
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::I will try to contact the OBSE Team, but just out of technical curiosity, as you have already answered my main concern. --[[User:QQuix|QQuix]] 17:40, 8 May 2008 (EDT) | ::I will try to contact the OBSE Team, but just out of technical curiosity, as you have already answered my main concern. --[[User:QQuix|QQuix]] 17:40, 8 May 2008 (EDT) | ||
:::Yes, items have what is called "Extra Data" associated with them, which allow them from differ from each other while in an inventory. I believe it works something like this: There are two lists, one with the items in the inventory, and the other with the extra data for each item, so that they match up. Or something like that. Presumably Oblivion does this to save memory or improve performance... | |||
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 07:42, 9 May 2008 (EDT) |