Difference between revisions of "Talk:PlaceAtMe"

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386 bytes added ,  21:58, 2 September 2008
Bloat with creatures/NPCs?
imported>DragoonWraith
imported>Airispoison
(Bloat with creatures/NPCs?)
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:::Yes, items have what is called "Extra Data" associated with them, which allow them from differ from each other while in an inventory. I believe it works something like this: There are two lists, one with the items in the inventory, and the other with the extra data for each item, so that they match up. Or something like that. Presumably Oblivion does this to save memory or improve performance...
:::Yes, items have what is called "Extra Data" associated with them, which allow them from differ from each other while in an inventory. I believe it works something like this: There are two lists, one with the items in the inventory, and the other with the extra data for each item, so that they match up. Or something like that. Presumably Oblivion does this to save memory or improve performance...
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 07:42, 9 May 2008 (EDT)
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 07:42, 9 May 2008 (EDT)
== Bloat with creatures/NPCs? ==
If using placeatme to create creatures or NPCs that do not get disabled under normal circumstances, if their corpses are left there to disappear when the cell respawns in three days, do the references remain?  Is the clearing out of corpses when a cell respawns done in-game by disabling them or by some other method inaccessible through the console?
Anonymous user

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