Difference between revisions of "Talk:PlayMagicShaderVisuals"
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imported>Talkie Toaster |
imported>Xilver |
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:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:34, 16 July 2007 (EDT) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:34, 16 July 2007 (EDT) | ||
::It's always seemed to be seconds to me. Perhaps the duration doesn't include the ramp down time (and possibly the ramp up too, simply the full). [[User:Talkie Toaster|Talkie Toaster]] 19:33, 16 July 2007 (EDT) | ::It's always seemed to be seconds to me. Perhaps the duration doesn't include the ramp down time (and possibly the ramp up too, simply the full). [[User:Talkie Toaster|Talkie Toaster]] 19:33, 16 July 2007 (EDT) | ||
:::Yeah, seems closer to "seconds" for longer durations but for the shorter ones it seems inaccurate. Also, Dragoon, looks like most Effectshaders have a cycle time on 1 second. While my custom shader was 3. Rampup, down, and cycle may all come into play here. I'll experiment.[[User:Xilver | Xilver ]] |