Difference between revisions of "Talk:PlayMagicShaderVisuals"

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equipped items
imported>Qazaaq
m (rv)
imported>Dev akm
(equipped items)
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:I'm fairly sure it does affect arms and legs... did you try this with a mod-added armor? I believe that skin portions of armor and clothing need to be marked as "skin" in the mesh for the "skin-only" shader to affect them... but I believe that they normally are affected.
:I'm fairly sure it does affect arms and legs... did you try this with a mod-added armor? I believe that skin portions of armor and clothing need to be marked as "skin" in the mesh for the "skin-only" shader to affect them... but I believe that they normally are affected.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:34, 16 July 2007 (EDT)
:[[User:DragoonWraith|<span --[[User:Dev akm|dev_akm]] 19:45, 20 June 2008 (EDT)style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:34, 16 July 2007 (EDT)


Does anyone know that units the duration is in?  Seems like it would be seconds but the shader seems to play much longer.  Feywulf, sorry you didn't get an answer.  Maybe the limbs & torso are due to clothing / armor meshes?
Does anyone know that units the duration is in?  Seems like it would be seconds but the shader seems to play much longer.  Feywulf, sorry you didn't get an answer.  Maybe the limbs & torso are due to clothing / armor meshes?
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:::Yeah, seems closer to "seconds" for longer durations but for the shorter ones it seems inaccurate. Also, Dragoon, looks like most Effectshaders have a cycle time on 1 second.  While my custom shader was 3.  Rampup, down, and cycle may all come into play here.  I'll experiment.[[User:Xilver | Xilver ]]
:::Yeah, seems closer to "seconds" for longer durations but for the shorter ones it seems inaccurate. Also, Dragoon, looks like most Effectshaders have a cycle time on 1 second.  While my custom shader was 3.  Rampup, down, and cycle may all come into play here.  I'll experiment.[[User:Xilver | Xilver ]]
=Dynamic Items/Equipped Items=
Has anyone found a way to make pms work on an equipped item? Or is it limited to working on the parent container (i.e., the player or an NPC, etc.)? --[[User:Dev akm|dev_akm]] 19:45, 20 June 2008 (EDT)
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