Difference between revisions of "Talk:PositionCell"
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→Notes discussion: Alrighty then
imported>Antares (More informative response) |
imported>Haama (→Notes discussion: Alrighty then) |
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:'''PostionCell''' ''does not'' edit the destination cell, that's what I was saying. Someone might not want to create a ''dirty'' cell for the sake of one X-Marker so they would want to use '''PositionCell'''. There is little doubt that '''MoveTo''' is easier to use but the suggestion is that '''PositionCell''' is more desirable should one not want to edit the destination cell. | :'''PostionCell''' ''does not'' edit the destination cell, that's what I was saying. Someone might not want to create a ''dirty'' cell for the sake of one X-Marker so they would want to use '''PositionCell'''. There is little doubt that '''MoveTo''' is easier to use but the suggestion is that '''PositionCell''' is more desirable should one not want to edit the destination cell. | ||
:--[[User:Antares|Antares]] 01:11, 7 September 2008 (EDT) | :--[[User:Antares|Antares]] 01:11, 7 September 2008 (EDT) | ||
::Ah, OK, I see. While it's an issue with most of Oblivion, you don't have to worry about dirty cells. Any number of mods can make edits to cells, and all will take effect. The only issue would be .esm files - it's a dangerous game to have one .esm edit another .esm. | |||
::The current note "...would rather use MoveTo" is vague and implies something is wrong with PositionCell. Until someone mentions a specific bug, we'll assume MoveTo and PositionCell are equivalent functions that use different parameters. | |||
::--[[User:Haama|Haama]] 09:18, 7 September 2008 (EDT) |