Difference between revisions of "Talk:Reference Variables"

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412 bytes added ,  12:10, 14 August 2006
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imported>DragoonWraith
(quest as a reference? How's that work?)
imported>JOG
(...)
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[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 11:51, 14 August 2006 (EDT): JOG, you just added this: "Uninitialized reference variables act as if they referred to the scripted object '''or quest itself'''" - what do you mean? What functions can take a quest as the calling object?
[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 11:51, 14 August 2006 (EDT): JOG, you just added this: "Uninitialized reference variables act as if they referred to the scripted object '''or quest itself'''" - what do you mean? What functions can take a quest as the calling object?
:All of them, of course there is no useful effects.
set MyReference.myvariable to 1
:On the other hand refers to the variable in the quest until it's set.
:You can also set Reference-Variables to Base Objects and cells and use them as placeholder for the EditorIDs in the appropriate commands:
If GetIncell Referencevariable
Ref Currentammo
Set Currentamo to Arrow1Iron
Player additem Currentammo 1
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