Difference between revisions of "Talk:ResistWaterDamage"
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imported>Antares (Clarification hopefully) |
imported>DragoonWraith |
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::Well as I stated before, this ''function'' has the "No Magnitude" flag checked in the Magic Effects Tab of the CS. Using the console you can easily set the players resistwaterdamage value to 100. What I wanted to do however was have a certain type of lava do damage under normal circumstances, but when certain conditions are met the damage is negated via an ability added to the player. As you cannot set (inside the CS Spell Creation menu) the magnitude to 100, my query was when you add this effect to a spell will it work as desired? I have now play tested it and it would seem that when used in spells, abilities or even diseases the default value is 100, granting 100% resistance to water damage. | ::Well as I stated before, this ''function'' has the "No Magnitude" flag checked in the Magic Effects Tab of the CS. Using the console you can easily set the players resistwaterdamage value to 100. What I wanted to do however was have a certain type of lava do damage under normal circumstances, but when certain conditions are met the damage is negated via an ability added to the player. As you cannot set (inside the CS Spell Creation menu) the magnitude to 100, my query was when you add this effect to a spell will it work as desired? I have now play tested it and it would seem that when used in spells, abilities or even diseases the default value is 100, granting 100% resistance to water damage. | ||
::--[[User:Antares|Antares]] 23:05, 21 September 2008 (EDT) | ::--[[User:Antares|Antares]] 23:05, 21 September 2008 (EDT) | ||
:::Very confused. This is not a [[:Category: Functions|function]], it's an [[:Category: Actor Values|Actor Value]]. The "No Magnitude" marker is for [[:Category: Magic Effects|Magic Effects]]. There is the RSWD magic effect, which presumably manipulates this value, but this isn't the article for it. And there is no function in the game that has anything to do with this value specifically. | |||
:::As for the effect you desire, you could try creating a Magnitude 100 RSWD spell using OBSE's [[SetNthEffectItemMagnitude]], but I am guessing it wouldn't work, and I'm also guessing it would conflict with mods that use RSWD as a "blank" effect and modify it to become a "new" effect. So you're better off with a scripted ability (SEFF), which has a script something like this: | |||
<dl><dd><dl><dd><dl><dd><pre>Begin ScriptEffectStart | |||
ModActorValue ResistWaterDamage 100 | |||
End | |||
Begin ScriptEffectFinish | |||
ModActorValue ResistWaterDamage -100 | |||
End</pre></dl></dl></dl> | |||
:::Hope that helps. | |||
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:55, 21 September 2008 (EDT) |