Difference between revisions of "Talk:ResistWaterDamage"

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25 bytes removed ,  22:56, 21 September 2008
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::--[[User:Antares|Antares]] 23:05, 21 September 2008 (EDT)
::--[[User:Antares|Antares]] 23:05, 21 September 2008 (EDT)


:::Very confused. This is not a [[:Category: Functions|function]], it's an [[:Category: Actor Values|Actor Value]]. The "No Magnitude" marker is for [[:Category: Magic Effects|Magic Effects]]. There is the RSWD magic effect, which presumably manipulates this value, but this isn't the article for it. And there is no function in the game that has anything to do with this value specifically.
:::Very confused. This is not a [[:Category: Functions|function]], it's an [[:Category: Actor Values|Actor Value]]. The "No Magnitude" marker is for [[Magic Effects]]. There is the RSWD magic effect, which presumably manipulates this value, but this isn't the article for it. And there is no function in the game that has anything to do with this value specifically.


:::As for the effect you desire, you could try creating a Magnitude 100 RSWD spell using OBSE's [[SetNthEffectItemMagnitude]], but I am guessing it wouldn't work, and I'm also guessing it would conflict with mods that use RSWD as a "blank" effect and modify it to become a "new" effect. So you're better off with a scripted ability (SEFF), which has a script something like this:
:::As for the effect you desire, you could try creating a Magnitude 100 RSWD spell using OBSE's [[SetNthEffectItemMagnitude]], but I am guessing it wouldn't work, and I'm also guessing it would conflict with mods that use RSWD as a "blank" effect and modify it to become a "new" effect. So you're better off with a scripted ability (SEFF), which has a script something like this:

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