Difference between revisions of "Talk:SetEnchantment"
Jump to navigation
Jump to search
no edit summary
imported>Lanceor |
imported>DragoonWraith |
||
Line 90: | Line 90: | ||
::::...the shader didn't update on the equipped item (I might add that it also doesn't work after SetModelPath either). It was kind of expected as I understand that an item that is in an inventory or container is no longer a reference and technically doesn't exist in the game world, isn't that right? | ::::...the shader didn't update on the equipped item (I might add that it also doesn't work after SetModelPath either). It was kind of expected as I understand that an item that is in an inventory or container is no longer a reference and technically doesn't exist in the game world, isn't that right? | ||
::::[[User:Lanceor|Lanceor]] 09:24, 3 October 2011 (EDT) | ::::[[User:Lanceor|Lanceor]] 09:24, 3 October 2011 (EDT) | ||
:::::You should be calling Update3D on the ''actor holding the weapon'' (because yes, items in inventories are not references). | |||
:::::[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 23:17, 3 October 2011 (EDT) |