Difference between revisions of "Talk:SetLevel"

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310 bytes added ,  11:00, 8 August 2007
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imported>DragoonWraith
(can we verify this?)
 
imported>Scanner
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Can anyone verify this? I've never heard of any problems with SetLevel, and no note was given about this, so I'd like to actually hear about when and where people have seen problems with this. Thanks.<br />
Can anyone verify this? I've never heard of any problems with SetLevel, and no note was given about this, so I'd like to actually hear about when and where people have seen problems with this. Thanks.<br />
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:57, 6 August 2007 (EDT)
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:57, 6 August 2007 (EDT)
:If anyone wants to test it, don't forget to use it on actors with equipped bows (city guards with bows are fine). Just open console click on the actor and type setlevel 10 for example (you should now see the bow disappear), then close the console (You should now experience a CTD). Try a few times. - Scanner
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