Difference between revisions of "Talk:SetPos"
Jump to navigation
Jump to search
→How to avoid Wall/Ceiling Collisions: invisible projectile maybe?
imported>8asrun6aer m |
imported>DragoonWraith (→How to avoid Wall/Ceiling Collisions: invisible projectile maybe?) |
||
Line 66: | Line 66: | ||
=How to avoid Wall/Ceiling Collisions= | =How to avoid Wall/Ceiling Collisions= | ||
Basically: how to avoid setting an object/actor's position to inside or beyond a wall or ceiling? For ground, there's the [[Determining_Ground_Position]] discussion page going on. But as for walls and ceilings, any hints? | Basically: how to avoid setting an object/actor's position to inside or beyond a wall or ceiling? For ground, there's the [[Determining_Ground_Position]] discussion page going on. But as for walls and ceilings, any hints? | ||
:There isn't really a good way. You could maybe try firing an invisible projectile in the desired direction, find it using [[GetFirstRef]], and then following it until it hits a wall? I've thought about doing things like that in theory quite a few times, but I've avoided actually having to try it to see if it would work. |