Difference between revisions of "Talk:SetPos"

Jump to navigation Jump to search
559 bytes added ,  21:44, 22 December 2011
m
no edit summary
imported>DragoonWraith
(→‎How to avoid Wall/Ceiling Collisions: invisible projectile maybe?)
imported>8asrun6aer
m
Line 68: Line 68:


:There isn't really a good way. You could maybe try firing an invisible projectile in the desired direction, find it using [[GetFirstRef]], and then following it until it hits a wall? I've thought about doing things like that in theory quite a few times, but I've avoided actually having to try it to see if it would work.
:There isn't really a good way. You could maybe try firing an invisible projectile in the desired direction, find it using [[GetFirstRef]], and then following it until it hits a wall? I've thought about doing things like that in theory quite a few times, but I've avoided actually having to try it to see if it would work.
:: For Player flying at least, I tested jumping (or triggering a jump), and while in the air, holding and adjusting only the Z position.  Though somewhat glitchy and requiring a jump move first, it works for flying as collisions with walls still register while allowing you to move forward/back/strafe in-air.  Combined with hints from [[Determining_Ground_Position]], it effectively prevents moving through the ground and through walls... just not the ceiling.  Still, hopefully there's a better, more simple way. --[[User:8asrun6aer|8asrun6aer]] 2011-12-22
Anonymous user

Navigation menu