Difference between revisions of "Talk:SetRigidBodyMass"

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230 bytes added ,  10:32, 26 August 2006
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imported>JOG
 
imported>JOG
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Using this function on objects with skeletons (NPCs, creatures, etc.) causes the "bones" to stretch or contract. --[[User:Deathbane27|Deathbane27]] 06:31, 14 August 2006 (EDT)
Using this function on objects with skeletons (NPCs, creatures, etc.) causes the "bones" to stretch or contract. --[[User:Deathbane27|Deathbane27]] 06:31, 14 August 2006 (EDT)
:In my experience it's exactly like stated in the article, an object with a rigid body mass of 50+ is very hard to move at all, and one with 100 won't even move when you run into it.--[[User:JOG|JOG]] 11:32, 26 August 2006 (EDT)
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