Difference between revisions of "Talk:SetRigidBodyMass"

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583 bytes added ,  08:42, 29 August 2008
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imported>Speedo
(Well....)
imported>Antares
 
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:::My experiences ''with this function'' mirror Deathbane's.  '''SetRigidBodyMass 0''' gives an unmovable object, while '''SetRigidBodyMass 100''' results in an object that will bounce wildly once moved (presumably because it never loses momentum).--[[User:Speedo|Speedo]] 14:47, 18 April 2008 (EDT)
:::My experiences ''with this function'' mirror Deathbane's.  '''SetRigidBodyMass 0''' gives an unmovable object, while '''SetRigidBodyMass 100''' results in an object that will bounce wildly once moved (presumably because it never loses momentum).--[[User:Speedo|Speedo]] 14:47, 18 April 2008 (EDT)
(Moving conversation back over to the left). My personal experience with the function is that a value of 0 gives an immovable object. I have not been able to determine a difference between 80 and 100 but I have only used this function on NPC's. Does anyone know the default rigidbodymass for an NPC? or anything for that matter? Bethesda really know how to get the modding community to go AYE? :S (aka utter flabbergastation). GetRigidBodyMass wouldnt have gone amiss. Has anyone found this function work effectively on books?
--[[User:Antares|Antares]] 09:42, 29 August 2008 (EDT)
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