Difference between revisions of "Talk:Text Input With OBSE"
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imported>DragoonWraith (→Console: nothing can be done about it, sorry) |
imported>Kyoma |
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:::The percent sign is, I believe, a bug in OBSE that was previously reported by someone else... perhaps Kyoma? The semicolon, of course, was known previously. | :::The percent sign is, I believe, a bug in OBSE that was previously reported by someone else... perhaps Kyoma? The semicolon, of course, was known previously. | ||
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:13, 4 February 2008 (EST) | :::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:13, 4 February 2008 (EST) | ||
::::Correct, stupid Oblivion doesn't recognize MenuMode 3 if it already was in menumode. BUT, it's not hard to temporarily disable the script. I already did this with this code. I've placed it between the if state == 1 block and the caps block. | |||
if OnKeyDown 41 | |||
set bConsole to bConsole == 0 | |||
endif | |||
if bConsole | |||
return | |||
endif | |||
::::As soon as you press the ~ key the part that adds characters to the string is stopped from running but the button checking and self-activation continues like normal. | |||
::::Yep, using (%) crashes the game, I was a bit suprised cause ModName doesn't use %x or anything so it should consider (%) like any other character, right? Oh and yes, I was the one that reported it. :P |