Difference between revisions of "Talk:Text Input With OBSE"

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708 bytes added ,  02:51, 5 February 2008
imported>DragoonWraith
(→‎Console: nothing can be done about it, sorry)
imported>Kyoma
Line 46: Line 46:
:::The percent sign is, I believe, a bug in OBSE that was previously reported by someone else... perhaps Kyoma? The semicolon, of course, was known previously.
:::The percent sign is, I believe, a bug in OBSE that was previously reported by someone else... perhaps Kyoma? The semicolon, of course, was known previously.
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:13, 4 February 2008 (EST)
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:13, 4 February 2008 (EST)
::::Correct, stupid Oblivion doesn't recognize MenuMode 3 if it already was in menumode. BUT, it's not hard to temporarily disable the script. I already did this with this code. I've placed it between the if state == 1 block and the caps block.
if OnKeyDown 41
set bConsole to bConsole == 0
endif
if bConsole
return
endif
::::As soon as you press the ~ key the part that adds characters to the string is stopped from running but the button checking and self-activation continues like normal.
::::Yep, using (%) crashes the game, I was a bit suprised cause ModName doesn't use %x or anything so it should consider (%) like any other character, right? Oh and yes, I was the one that reported it. :P
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