Difference between revisions of "Talk:Using Kits and Navigating the Render Window"
Jump to navigation
Jump to search
Talk:Using Kits and Navigating the Render Window (edit)
Revision as of 17:36, 3 January 2007
, 17:36, 3 January 2007no edit summary
imported>Takish |
imported>UDUN |
||
Line 2: | Line 2: | ||
Hope this helps someone, [[User:Languard|[MD]Languard]] 17:59, 24 March 2006 (EST)</p> | Hope this helps someone, [[User:Languard|[MD]Languard]] 17:59, 24 March 2006 (EST)</p> | ||
: Thanks! That trick works wonders!--[[User:Zonr 0|Zonr 0]] 23:26, 1 April 2006 (EST) | : Thanks! That trick works wonders!--[[User:Zonr 0|Zonr 0]] 23:26, 1 April 2006 (EST) | ||
== Clarification == | == Clarification == | ||
Hope this tutorial's been helpful to you guys. Just a clarification - the cave set can be rotated, but it should not. It's just a caveat to the way this set was designed by the original artist - rotating one piece ninety degrees means that you'll have to do the same with every other cave piece it connects to, otherwise the textures won't line up. None of the other kits - that I can think of right now - have this feature. - [[User:JBurgess|JBurgess]] | Hope this tutorial's been helpful to you guys. Just a clarification - the cave set can be rotated, but it should not. It's just a caveat to the way this set was designed by the original artist - rotating one piece ninety degrees means that you'll have to do the same with every other cave piece it connects to, otherwise the textures won't line up. None of the other kits - that I can think of right now - have this feature. - [[User:JBurgess|JBurgess]] | ||
Line 39: | Line 29: | ||
Agreed, I found the picture quite confusing due to the angle that the camera sits on. I think we should definitally add this picture to the article. --[[User:Sumguy21|Sumguy21]] | Agreed, I found the picture quite confusing due to the angle that the camera sits on. I think we should definitally add this picture to the article. --[[User:Sumguy21|Sumguy21]] | ||
== Some clarifications hopefully useful ! == | |||
Pieces stands for "objects" like ''CSRmCornerIn01A, CSRmWall01A,'' etc. | |||
* DO NOT rotate the pieces (''that is'' do not right click on a piece and drag it). You ''don't'' need to rotate them to align them correctly. Instead ''do'' set "Snap to Grid" : 32 (and check the checkbox). Do this right from the beginning! Is there a way to force straight lines to snap btw ? | |||
* Keep in mind that the "Prefix" and "Suffix" sections refer to the cave kit ''only''. | |||
* ''For the cave kit'' : Piece01B is the exact replica of Piece01A ''but'' rotated 90 degrees clockwise, around the z-axis. Most pieces come in 4 replicas. ''Repeat'' : this is true for the cave kit- I don't know for how many others, if any. Apparently pieces in other kits (Ayleid ruins, for instance) can be rotated to a random amount around their z-axis. | |||
* Note that the '''z-axis''' referred to is inherent to the piece. It is in the direction of the blue lines you see when you select a piece in the render window. The Z-coordinate in the "Reference window" (double click on a piece in the render window to see this) is the Z-coordinate of the piece (namely of some point, maybe of the center of the parallelepiped the piece is enclosed in) in a global coordinate system X,Y,Z. When dragging a piece with the left mouse button pressed you move it along the X,Y directions. Holding the X or the Y key while dragging disables the movement along the Y,X axis respectively. Holding the Z key while dragging moves the piece along the Z axis (and disables X,Y movement). On the other hand when dragging a piece with the right mouse button pressed you just rotate it along ''its'' z-axis - these are the rotations referred to above (prohibited in the cave kit). It doesn't seem to be possible to rotate the piece along its x,y axes. If someone knows it is possible please correct me :)))) | |||
* Cf "Clarification" section above : ''can't'' be rotated means ''shouldn't'' be rotated (thanks for the tutorial :). | |||
* It would be great to be able to set the Z-coordinate of any piece we drag into the Render Window to the same default value! Why is it that each piece when dropped into the render window has (slightly) different value for its Z-coordinate ? Maybe I miss something here... Please post if you know anything definite on that :) [[User:UDUN|UDUN]] 17:36, 3 January 2007 (EST) | |||
== Editing these pages == | == Editing these pages == | ||
Line 47: | Line 47: | ||
:--[[User:Kkuhlmann|Kkuhlmann]] 07:41, 5 April 2006 (EDT): Done. Initially, all the pages accessed directly from the front page were protected. We were not sure how much of a problem vandalism was going to be. Turns out, not a problem at all (knock on wood). | :--[[User:Kkuhlmann|Kkuhlmann]] 07:41, 5 April 2006 (EDT): Done. Initially, all the pages accessed directly from the front page were protected. We were not sure how much of a problem vandalism was going to be. Turns out, not a problem at all (knock on wood). | ||
:Thanks KKuhlmann , you are my hero! [[User:Vvenaya|Vvenaya]] 07:56, 5 April 2006 (EDT) | :Thanks KKuhlmann , you are my hero! [[User:Vvenaya|Vvenaya]] 07:56, 5 April 2006 (EDT) | ||
== Rotating the Cells. == | |||
It appears that the cells meantioned in the article ARE able to be rotated around the Y axis as meantioned, (and holding Z and X, the z and X axis. however the article appears to also meantion this is impossible. It might be wise to address this in the article, (whether it works in the real world, or if it's just a representation.) Overall though this article is very well written though. | |||
<br>(My First Wiki entry ever, mother would be so proud)[[User:Kinglink|Kinglink]] 18:52, 26 March 2006 (EST) | |||
It is possible but should not be done as once an object has been rotated the textures will no longer align correctly. This is why we are provided with four pre-rotated versions of most pieces. | |||
== Z Axis. == | |||
Alot of people are having problems with the Z axis being off when you drag objects into the Render Window you can set the X-Y-Z coords by hand by double clicking any object and changind the value of X-Y-Z to what ever you need! Cheers, Tyrrin</p> |