Difference between revisions of "Talk:Using Kits and Navigating the Render Window"

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== Some clarifications hopefully useful ! ==
== Some clarifications hopefully useful ! ==


  Pieces stands for "objects" like ''CSRmCornerIn01A, CSRmWall01A,'' etc.
  Pieces stands for ''"objects"'' like CSRmCornerIn01A, CSRmWall01A, etc.
* DO NOT rotate the pieces (''that is'' do not right click on a piece and drag it). You ''don't'' need to rotate them to align them correctly. Instead ''do'' set "Snap to Grid" : 32 (and check the checkbox). Do this right from the beginning! Is there a way to force straight lines to snap btw ?
* DO NOT rotate the pieces (i.e. do not right click on a piece and drag it). You ''don't'' need to rotate them to align them correctly. Instead ''do'' set "Snap to Grid" : 32 (and check the checkbox). Do this right from the beginning! Is there a way to force straight lines to snap btw ?
* Keep in mind that the "Prefix" and "Suffix" sections refer to the cave kit ''only''.
* Keep in mind that the "Prefix" and "Suffix" sections refer to the cave kit ''only''.
* ''For the cave kit'' : Piece01B is the exact replica of Piece01A ''but'' rotated 90 degrees clockwise, around the z-axis. Most pieces come in 4 replicas. ''Repeat'' : this is true for the cave kit- I don't know for how many others, if any. Apparently pieces in other kits (Ayleid ruins, for instance) can be rotated to a random amount around their z-axis.  
* ''For the cave kit'' : Piece01B is the exact replica of Piece01A ''but'' rotated 90 degrees clockwise, around the z-axis. Most pieces come in 4 replicas. ''Repeat'' : this is true for the cave kit- I don't know for how many others, if any. Apparently pieces in other kits (Ayleid ruins, for instance) can be rotated to a random amount around their z-axis.  
* Note that the '''z-axis''' referred to is inherent to the piece. It is in the direction of the blue lines you see when you select a piece in the render window. The Z-coordinate in the "Reference window" (double click on a piece in the render window to see this) is the Z-coordinate of the piece (namely of some point, maybe of the center of the parallelepiped the piece is enclosed in) in a global coordinate system X,Y,Z. When dragging a piece with the left mouse button pressed you move it along the X,Y directions. Holding the X or the Y key while dragging disables the movement along the Y,X axis respectively. Holding the Z key while dragging moves the piece along the Z axis (and disables X,Y movement). On the other hand when dragging a piece with the right mouse button pressed you just rotate it along ''its'' z-axis - these are the rotations referred to above (prohibited in the cave kit). It doesn't seem to be possible to rotate the piece along its x,y axes. If someone knows it is possible please correct me :))))
* Note that the '''z-axis''' referred to is inherent to the piece. It is in the direction of the blue lines you see when you select a piece in the render window. The Z-coordinate in the "Reference window" (double click on a piece in the render window to see this) is the Z-coordinate of the piece (namely of some point, maybe of the center of the parallelepiped the piece is enclosed in) in a global coordinate system X,Y,Z. When dragging a piece with the left mouse button pressed you move it along the X,Y directions. Holding the X or the Y key while dragging disables the movement along the Y,X axis respectively. Holding the Z key while dragging moves the piece along the Z axis (and disables X,Y movement). On the other hand when dragging a piece with the right mouse button pressed you just rotate it along ''its'' z-axis - these are the rotations referred to above (prohibited in the cave kit). It is possible to rotate the piece along its x,y axes ([http://cs.elderscrolls.com/constwiki/index.php/Render_Window]).  I presume that these rotations are not recommended either.
* Cf "Clarification" section above : ''can't'' be rotated means ''shouldn't'' be rotated (thanks for the tutorial :).
* Cf "Clarification" section above : ''can't'' be rotated means ''shouldn't'' be rotated (thanks for the tutorial :).
* It would be great to be able to set the Z-coordinate of any piece we drag into the Render Window  to the same default value! Why is it that each piece when dropped into the render window has (slightly) different value for its Z-coordinate ? Maybe I miss something here... Please post if you know anything definite on that :) [[User:UDUN|UDUN]] 17:36, 3 January 2007 (EST)
* It would be great to be able to set the Z-coordinate of any piece we drag into the Render Window  to the same default value! Why is it that each piece when dropped into the render window has (slightly) different value for its Z-coordinate ? Maybe I miss something here... Please post if you know anything definite on that :) [[User:UDUN|UDUN]] 17:36, 3 January 2007 (EST)
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