Difference between revisions of "Talk:Weapon"

Jump to navigation Jump to search
1,131 bytes removed ,  17:29, 17 April 2007
m
no edit summary
imported>Brainz
imported>Wf0R6j
m
Line 11: Line 11:


*First you'll need some program (or perhaps plugin) to extract the 3D-model (as a OBJ-file) from the NIF-file (the format Oblivion uses for it's models). Here you'll have plenty of posibilities:
*First you'll need some program (or perhaps plugin) to extract the 3D-model (as a OBJ-file) from the NIF-file (the format Oblivion uses for it's models). Here you'll have plenty of posibilities:
**For Maya there is a plugin that you can use to export NIF-files straight to Maya: [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=166115 maya_nif_plugin]
**For Maya there is a plugin that you can use to export NIF-files straight to Maya: [http://sourceforge.net/project/showfiles.php?group_id=149157
**For [http://www.blender.org/cms/Home.2.0.html Blender] (an opensource 3D-modeling program) there also is a plugin you can use to export the NIF to it: [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=166219 blender_nif_scripts]
**For other 3D-modeling programs you'll have to use a harder approach. There's a program named [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 NifSkope] that let's you modify data in a NIF-file and also export/import OBJ-files to/from the NIF. My guess is it would be a good place to start reading here [http://niftools.sourceforge.net/wiki/index.php/NIF_File_Format_Library_and_Tools NIF File Format Library and Tools]
 
*For extracting a NIF-file from Oblivions container-files (that's just what I'd like to call them; BSA-files) you could at least use [http://timeslip.chorrol.com Oblivion Mod Manager] (this program ofcourse does so much more too)
 
I hope I've been to some help here and that someone will eventually correct anything that I've said wrong. --[[User:Brainz|Brainz]] 07:27, 16 June 2006 (EDT)
Anonymous user

Navigation menu