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Defines class parameters and major skills. The class editor dialogue is available by choosing "Class..." from the "Character" menu in the construction set. | Defines class parameters and major skills. The class editor dialogue is available by choosing "Class..." from the "Character" menu in the construction set. | ||
==Options== | |||
*'''Classes:''' Each class has a unique editor ID, and a display name. By right clicking in the window, you can add or duplicate a class. | |||
*'''Full Name:''' This is the display name. | |||
*'''Primary Attributes:''' NPCs with this class get a 5 point bonus in each of these attributes. | |||
*'''Specialization:''' Any skills in this group advance more quickly when the player uses them. It's usually recommended that the specialization match the most important schools in the class. | |||
*'''Major skills:''' These skills all have an intial bonus, guaranteeing that the NPC has atleast a 25 in each skill. Major skill also advance more quickly when used. | |||
*'''Auto-Calc Buys / Sells:''' These are the items that the class can buy or sell. If an NPC is set to auto-calc his stats, the buy and sell flags from his class are used. If the NPC is not auto-calc'd, you can set his buy and sell flags directly. | |||
*'''Auto-Calc Other:''' Same as the buy and sell option above, but for the Recharge, Repair, and Training services. If training is selected, the skill to train and the maximum value the class can train to must be filled in. | |||
*'''Playable:''' The class will be offered to the player during character generation. | |||
*'''Guard:''' The class can apply bounty and can arrest NPCs. | |||
*'''Description:''' The text displayed during character generation that describes the class. | |||
*'''Menu Image:''' The image displayed during character generation that describes the class. It also appears on the player's character sheet. | |||
==Class Creation== | ==Class Creation== |
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