Difference between revisions of "Category talk:Data Files"
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categorize this.
imported>RedFault m (...and fixing my signature...) |
imported>DragoonWraith (categorize this.) |
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== Categorization == | |||
This article should be included in one or more categories to make it easier to find.<br /> | |||
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:16, 28 April 2008 (EDT) | |||
== Mod Isolation == | |||
There is absolutely no way to reference objects in a plugin from another plugin? Maybe I'm being overly pessimistic, but that seems to me to be a design choice that will be extremely restrictive for modders. | There is absolutely no way to reference objects in a plugin from another plugin? Maybe I'm being overly pessimistic, but that seems to me to be a design choice that will be extremely restrictive for modders. | ||
Just as an example, take the Horse Commands mod. It works by adding some new scripts that selectively load and unload AI packages for your horse(s) with some custom spells. The first problem is that the DLC adds new references for the armored horses, so the scripts don't work on them. The second problem is that you can't use any of the new references in the scripts because they're part of a plugin. | Just as an example, take the Horse Commands mod. It works by adding some new scripts that selectively load and unload AI packages for your horse(s) with some custom spells. The first problem is that the DLC adds new references for the armored horses, so the scripts don't work on them. The second problem is that you can't use any of the new references in the scripts because they're part of a plugin. |