Difference between revisions of "Category talk:Scripting"
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→Ways Around the Limit (that don't involve 3rd party apps): formatting
imported>ShadowDancer (→Extending the Limit: Cut & Paste (tasty paste)) |
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I just thought that could be helpful to someone else. | I just thought that could be helpful to someone else. | ||
: Why not using simply global or quest variables ??? [[User:Gamall|Gamall]] 11:17, 21 July 2006 (EDT) | |||
::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 12:01, 21 July 2006 (EDT): Because multiple actors would be affected by the spell at the same time, and so I needed them to keep track of these values locally. A global script could only support transfer for a set number of actors - this way can handle as many actors as there are in range, no matter how many that is. It also saves running a separate quest with a whole new script. | |||
::: [[User:Gamall|Gamall]] 12:33, 21 July 2006 (EDT) Ok, I get it. Better make sure the amulets weight nothing, though ;) | |||
::::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 12:53, 21 July 2006 (EDT): Oh, but of course! I changed the above to reflect that requirement. | |||
== If / Elseif / Else explanation == | == If / Elseif / Else explanation == |