Difference between revisions of "Category talk:Scripting"

Jump to navigation Jump to search
617 bytes added ,  18:40, 3 January 2007
no edit summary
imported>ShadowDancer
imported>Axle12693
Line 192: Line 192:


--[[User:Tegid|Tegid]] 19:21, 14 April 2006 (EDT):How exactly would you call another script?  You mean an Activate call?  That just sets a flag to let the script parser know that the next time it runs through that objects script, it should run the activate block.  See [[talk:Activate]] for details.
--[[User:Tegid|Tegid]] 19:21, 14 April 2006 (EDT):How exactly would you call another script?  You mean an Activate call?  That just sets a flag to let the script parser know that the next time it runs through that objects script, it should run the activate block.  See [[talk:Activate]] for details.
== Editing Scripting Code ==
Is there any possible way to, say, perhaps, edit the scripting ''code''? </p></p>
'''scn answerscript</p>
</p>
short answer</p>
float timer</p>
</p>
Begin Gamemode</p>
set answer to getanswer</p>
if answer == 1</p>
messagebox,"Yay! Where is it?"</p>
elseif answer == 0</p>
messagebox,"Oh no! I think I'll die if somebody (preferably Bethesda) doesn't make a program to do that!"</p>
set timer to getsecondspast</p>
endif</p>
end</p>
</p>
Begin gamemode</p>
if timer == 1..............'''</p>
Can you see why I want to edit it?[[User:Axle12693|Axle12693]] 18:40, 3 January 2007 (EST)
Anonymous user

Navigation menu