Difference between revisions of "Category talk:Scripting"
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imported>ShadowDancer m (→Ways Around the Limit (that don't involve 3rd party apps): formatting) |
imported>Axle12693 |
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--[[User:Tegid|Tegid]] 19:21, 14 April 2006 (EDT):How exactly would you call another script? You mean an Activate call? That just sets a flag to let the script parser know that the next time it runs through that objects script, it should run the activate block. See [[talk:Activate]] for details. | --[[User:Tegid|Tegid]] 19:21, 14 April 2006 (EDT):How exactly would you call another script? You mean an Activate call? That just sets a flag to let the script parser know that the next time it runs through that objects script, it should run the activate block. See [[talk:Activate]] for details. | ||
== Editing Scripting Code == | |||
Is there any possible way to, say, perhaps, edit the scripting ''code''? </p></p> | |||
'''scn answerscript</p> | |||
</p> | |||
short answer</p> | |||
float timer</p> | |||
</p> | |||
Begin Gamemode</p> | |||
set answer to getanswer</p> | |||
if answer == 1</p> | |||
messagebox,"Yay! Where is it?"</p> | |||
elseif answer == 0</p> | |||
messagebox,"Oh no! I think I'll die if somebody (preferably Bethesda) doesn't make a program to do that!"</p> | |||
set timer to getsecondspast</p> | |||
endif</p> | |||
end</p> | |||
</p> | |||
Begin gamemode</p> | |||
if timer == 1..............'''</p> | |||
Can you see why I want to edit it?[[User:Axle12693|Axle12693]] 18:40, 3 January 2007 (EST) |