Difference between revisions of "User:JRoush"
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→Actor Value Mechanics (Revised)
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*'''Max Modifier''' - for Actors with middle process or higher. This factor is modified by 'recoverable' effects such as Fortify,Drain,Feather,etc on non-Ability-type spells. | *'''Max Modifier''' - for Actors with middle process or higher. This factor is modified by 'recoverable' effects such as Fortify,Drain,Feather,etc on non-Ability-type spells. | ||
*'''Offset Modifier''' - for all Actors. This factor is doesn't seem to be used by the combat or magic systems. It is modified only by the ModAV and ForceAV ''script'' commands (''not'' the console versions). | *'''Offset Modifier''' - for all Actors. This factor is doesn't seem to be used by the combat or magic systems. It is modified only by the ModAV and ForceAV ''script'' commands (''not'' the console versions). | ||
*'''Damage Modifier''' - for Actors with low process or higher. This factor is modified by the ModAV and ForceAV ''console'' commands, by direct damage from combat, falling, lava, etc., and by 'nonrecoverable' effects like Damage | *'''Damage Modifier''' - for Actors with low process or higher. This factor is modified by the ModAV and ForceAV ''console'' commands, by direct damage from combat, falling, lava, etc., and by 'nonrecoverable' effects like Damage & Restore. It is intended only for negative values; any change that would increase it above zero sets it to zero instead. | ||
There are three different 'versions' of an Actor Value that play a role in Oblivion: | There are three different 'versions' of an Actor Value that play a role in Oblivion: | ||
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*'''Maximum Value''' - the "full health" value shown for the players Health, Magicka, and Fatigue, both in the menu and in the HUD. | *'''Maximum Value''' - the "full health" value shown for the players Health, Magicka, and Fatigue, both in the menu and in the HUD. | ||
*'''Current Value''' - returned by the GetAV console+script commands. This is the value used for the vast majority of AV checks. It is the value shown for the players stats in the menu. | *'''Current Value''' - returned by the GetAV console+script commands. This is the value used for the vast majority of AV checks. It is the value shown for the players stats in the menu. | ||
=== Notes: === | |||
* When player stats are displayed in the menu, they are shown as green if the Current value is greater than the Calculated Base value, red if the Current value is less than the CBV, and blue if the two are equal. The exception is the players Health, Magicka, and Fatigue, where the comparison is between the Maximum value and the CBV. | |||
* Since the Offset modifier is not affected by ordinary damage or magic, changes to it cannot be undone by restoration spells or chapel healing, etc. | |||
* The Damage modifier is always negative or zero, but the Offset modifier can be positive, so it can be used to make the Current value greater than the Maximum value. This isn't seen in game simply because nothing ever uses the Offset modifier. | |||
* Recoverable effects on Ability-type spells apply directly to the Base factor, which is a property of the actor's base form. This means that these effects become common to ''all'' instances of the actor. So, for example, applying a 'Fortify Health' ability on one guard will give all guards of that type the same health bonus. This isn't often a problem since one doesn't usually "cast" abilities on a specific target. |