Difference between revisions of "User:JRoush"
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=== Notes: === | === Notes: === | ||
* These formulas do not apply to '''Fame,Infamy,Bounty,or Encumbrance'''. These AVs are calculated differently, and stored differently as well. | |||
* When player stats are displayed in the menu, they are shown as green if the Current value is greater than the Calculated Base value, red if the Current value is less than the CBV, and blue if the two are equal. The exception is the players Health, Magicka, and Fatigue, where the comparison is between the Maximum value and the CBV. | * When player stats are displayed in the menu, they are shown as green if the Current value is greater than the Calculated Base value, red if the Current value is less than the CBV, and blue if the two are equal. The exception is the players Health, Magicka, and Fatigue, where the comparison is between the Maximum value and the CBV. | ||
* Since the Offset modifier is not affected by ordinary damage or magic, changes to it cannot be undone by restoration spells or chapel healing, etc. | * Since the Offset modifier is not affected by ordinary damage or magic, changes to it cannot be undone by restoration spells or chapel healing, etc. | ||
* The Damage modifier is always negative or zero, but the Offset modifier can be positive, so it can be used to make the Current value greater than the Maximum value. This isn't seen in game simply because nothing ever uses the Offset modifier. | * The Damage modifier is always negative or zero, but the Offset modifier can be positive, so it can be used to make the Current value greater than the Maximum value. This isn't seen in game simply because nothing ever uses the Offset modifier. | ||
* Recoverable effects on Ability-type spells apply directly to the Base factor, which is a property of the actor's base form. This means that these effects become common to ''all'' instances of the actor. So, for example, applying a 'Fortify Health' ability on one guard will give all guards of that type the same health bonus. This isn't often a problem since one doesn't usually "cast" abilities on a specific target. | * Recoverable effects on Ability-type spells apply directly to the Base factor, which is a property of the actor's base form. This means that these effects become common to ''all'' instances of the actor. So, for example, applying a 'Fortify Health' ability on one guard will give all guards of that type the same health bonus. This isn't often a problem since one doesn't usually "cast" abilities on a specific target. |