Difference between revisions of "User:JRoush"

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== General Actor Value Mechanics ==
== General Actor Value Mechanics ==
There are six factors that contribute to an Actor Value:
There are six factors that contribute to an Actor Value:
{|border="1" cellpadding="5" cellspacing="0"
|-
! style="background:#efefef;" | <center> Factor </center>
! style="background:#efefef;" | <center> Description </center>
|-
| <center> '''Base''' </center>
| The AV value from the Actor's ''base form'' - all instances of the actor share this value (e.g. all guards share the same Base Health).  This factor is set by the designer in the CS.  It is modified in-game by the [[SetActorValue|SetAV]] console+script commands, 'recoverable' effects on Ability-type spells, and skill & attribute level increases.
|-
| <center> '''Calculated Base''' </center>
| The contribution to an AV from ''other'' AVs and game settings.  For example, the Calculated Base for the player's [[Health]] is [[fPCBaseHealthMult]] * [[Endurance]].  This factor generally used ''only for the player character'' - NPC and Creature health, to use the same example, do ''not'' depend on their endurance.
|-
| <center> '''Calculated Multiplier''' </center>
| A multiplier to the AV from ''other'' AVs and game settings.  This factor is almost always 1.0; the exception is the [[MagickaMultiplier]] for the player character.
|-
|}


*'''Base''' - the AV value from the Actor's ''base form'' - all instances of the actor share this value (e.g. all guards share the same Base Health).  This factor is set by the designer in the CS.  It is modified in-game by the SetAV console+script commands, and by 'recoverable' effects on Ability-type spells.
*'''Calculated Multiplier''' -  
*'''Calculated Base''' - the contribution to an AV from ''other'' AVs and game settings.  For example, the Calculated Base for the player's Health is fPCBaseHealthMult * Endurance.  This factor is nonzero ''only for the player character'' - NPC and Creature health, to use the same example, do ''not'' depend on their endurance.
*'''Calculated Multiplier''' - a multiplier to the AV from ''other'' AVs and game settings.  This factor is almost always 1.0; the exception is the Magicka Multiplier for the player character.
*'''Max Modifier''' - for Actors with middle process or higher.  This factor is modified by 'recoverable' effects such as Fortify,Drain,Feather,etc on non-Ability-type spells.
*'''Max Modifier''' - for Actors with middle process or higher.  This factor is modified by 'recoverable' effects such as Fortify,Drain,Feather,etc on non-Ability-type spells.
*'''Offset Modifier''' - for all Actors.  This factor is doesn't seem to be used by the combat or magic systems.  It is modified only by the ModAV and ForceAV ''script'' commands (''not'' the console versions).   
*'''Offset Modifier''' - for all Actors.  This factor is doesn't seem to be used by the combat or magic systems.  It is modified only by the ModAV and ForceAV ''script'' commands (''not'' the console versions).   
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