Difference between revisions of "User talk:Antares"
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→HawkFest Summonable Flag & CreateFullActorCopy
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:Would you like me to post the script on your page or email it to you? | :Would you like me to post the script on your page or email it to you? | ||
:--[[User:Antares|Antares]] 02:51, 23 October 2008 (EDT) | :--[[User:Antares|Antares]] 02:51, 23 October 2008 (EDT) | ||
::Wherever: on my page or on your page (or both?), or via e-mail to '''HawkFest@gmail.com'''. I will post the resulting script I'll be able to program starting from your base. If in the end it's not based on yours, I'm sure that anyhow your commented script will be much enlightening (at least for your jokes.. ;-P), so I'll mention your effort in the credit section. Thanks in advance for your help, and regards --[[User:HawkFest|HawkFest]] 20:45, 23 October 2008 (EDT) | ::Nice timing indeed :) | ||
::*I guess that the Activator in question would be the statue base. I've done the same with a plate activator. I've visited the Bruma statue script, seen Martin's script, and my current script works very well for '''one''' instance of a statue. However I want more: the ability to remove the statue and recreate it as pleases the player, showing his current gear. It's the remove portion which puzzles me: when I do so, the statue doesn't seem to disappear as it's floating nearby (in my case under water), as if it has become an NPC actor (I can hear it drown and such - another mod idea... let's stick to what's been decided)! Then later on when I create a new statue, the previous one shows up "merged" with the new one, like Siamese, and so on every time I recreate the statue, ending with a big and horrible megalomaniac multiple-myself statue! Which would be interesting for another mod-monster idea, but not for this one... Since I wanted to move on with other aspects of the mod, I didn't dig further and left this statue creation functionality in the "to-do queue", but now would be the time to include it: the central point of Caves of Marvels is ready and this function is a part of it (although it doesn't involve any cave). I'll then move on working over 3 other areas for the Caves of Marvels mod (2 interior + one exterior spaces including buildings and another interior multiple cell). Here is a first preview draft: [http://www.bethsoft.com/bgsforums/index.php?showtopic=815616 Caves of Marvels] and [http://www.tesnexus.com/downloads/file.php?id=16891 Provost of the Nine Divines] | |||
::*You can post your script Wherever: on my page or on your page (or both?), or via e-mail to '''HawkFest@gmail.com'''. I will post the resulting script I'll be able to program starting from your base. If in the end it's not based on yours, I'm sure that anyhow your commented script will be much enlightening (at least for your jokes.. ;-P), so I'll mention your effort in the credit section. Thanks in advance for your help, and regards | |||
::--[[User:HawkFest|HawkFest]] 20:45, 23 October 2008 (EDT) |