Difference between revisions of "User talk:JBurgess"

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423 bytes added ,  17:39, 19 April 2006
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imported>Whist34
imported>Mrflippy
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[[User:Whist34|Whist34]] 00:42, 19 April 2006 (EDT)
[[User:Whist34|Whist34]] 00:42, 19 April 2006 (EDT)
''Dynamic pathing?''
I'm doing some research into dynamically generating dungeons, and was wondering if you knew if there was any way to alter cell pathing via scripts. It doesn't look like path nodes are treated like normal objects, so I'm guessing I probably can't use them with PlaceAtMe. Perhaps I could use AI scripts and Xmarkers to simulate pathing? Thanks. --[[User:Mrflippy|Mrflippy]] 18:39, 19 April 2006 (EDT)
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